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Java: The Good, Bad, and Ugly Parts | The Evolution of Java: Past, Present, and Future -

DEAR VISITOR , YOU ARE WATCHING : Java: The Good, Bad, and Ugly Parts | The Evolution of Java: Past, Present, and Future - .

[postlink] https://j2ee-tutorials-videos.blogspot.com/2013/05/java-good-bad-and-ugly-parts-evolution.html [/postlink] http://www.youtube.com/watch?v=hcY8cYfAEwUendofvid [starttext]This is a Video Tutorial shows The Evolution of Java: Past, Present, and Future

In my technical presentation ("The Evolution of Java: Past, Present, and Future"), I'll be discussing all of the changes to the Java programming language since its inception. In this this keynote, I'll focus my attention on the starting point: I'll present my candidates for the best and worst features in the platform as it was originally released (JDK 1.0), and explain the reasoning behind my choices. Some of my choices may be obvious, but others will likely surprise you. A splendid time is guaranteed for all.

Josh Bloch


The Text of the video :

Josh Bloch: These days people are writing a lot of books with titles like

'Javascript: The Good Part' and 'Java: The Good Parts'.

But I owe you more.

There's always the yin and the yang.

So I'm gonna give you the "full monty" today.

I am going to tell you about the bad and the ugly parts as well.

A few preliminaries that I've gotta get out of the way.

This is a highly opinionated talk.

This is not pure technical fact.

These are my opinions.

They are not those of my employer

or Kermit the Frog or Dr. Ruth Westheimer or anyone else.

The talk contains some criticism by nature

but I'm trying to be constructive here and I still love Java.

So this afternoon,

I'm gonna be giving a much longer talk

in which I discuss and critique every one of the 18 language changes

between Java 1.0 and Java 7.

It's chock full of code examples because this is a keynote.

A, it's short and B,

I tried to have no code at all.

I slipped and there's one example.

But what I'm gonna do, this kind of meshes with the talk

because this is about where it all started.

I'm gonna restrict my attention

to Java 1.0 basically the language as it originally shipped

and I'm gonna try to tell you what the good parts were,

what the bad parts were and in my opinion,

why it succeeded.

Both talks, this morning's and this afternoon's,

are limited in scope to the language

because I just don't have time to cover the libraries.

So first the good parts.

These ones on this slide are, I think, fairly well known.

Java has, it's a safe language with a managed run time.

And that means you got no seg faults, no scribble bugs,

none of the things that C and C ++ programmers coped with for so many years

and that also facilitates program portability

when you have this managed run time

because you are writing to a virtual machine

and that virtual machine of course can be implemented on various hardware,

various operating systems.

They also tightly specified all the primitive types in Java.

How long is an nth?

I don't know.

It depends on the underlying machine.

It could be 32 bits, could be 16 bits.

And that's a problem.

So I think once bitten twice shy.

James and the James Gang got that one right.

And that was, that was critical.

It's also a natural accompaniment to the managed run time

because you define all those types in the run time

and the run time acts as a buffer

between the realities of whatever hardware you're running on and the program.

Dynamic linking was very important.

Anyone who spent a lot of time programming in C or C + + knows that

when you change a library,

you have to recompile every single client program

which meant clean builds were essential.

And if you didn't do that,

you got strange bugs and you spent a week chasing them down.

So Java, by contrast,

loads the libraries dynamically and if you change the library,

you don't have to touch the clients.

Everything just works with one small

but important exception that I'll discuss later in the talk.

And finally I think a team basic attribute responsible for the success

of the Java language,

was its superficial syntactic similarity to C and C + +.

It didn't scare the C + + programmers and the C programmers.

In fact, they could take a look at a Java programmer and say ,

a Java program, I'm sorry.

And say, 'Yeah. I know what that does.'

They didn't have to read the language manual.

They didn't have to study. They just looked at it.

So in essence it was an act of subversion.

The Java language kind of snuck the essence of languages

like LISP and SMALL TALK by the people

who are used to programming languages like C and C + +.

And I think all of those things are important

and none of them should come as a surprise to you.

Now let's look at the type system.

It's object oriented which means two things.

It means it supports encapsulation and that was absolutely critical

because you cannot prove the correctness of components in isolation

unless the components can isolate their internals.

Then there's inheritance and that was a marketing necessity.

We could argue whether you really need implementation inheritance or not

but in 1995,

if you tried to introduce a new language that wasn't object oriented,

you would have been laughed off the face of the earth.

There's multiple interface inheritance which I think was a great idea.

The Java team basically looked at C + + and said,

'It's great to be able to support multiple protocols

but multiple implementation inheritance is too gnarly.

There's just too much difficulty that comes with it.'

So they kept the multiple interface inheritance

and discarded the multiple implementation inheritance.

And then there's static typing.

I know these days it's kind of popular to diss static typing but I think it was,

it was critical for a couple reasons.

The first reason is that it,

and there actually may be three reasons , amongst our weaponry,

it enables the IDE's to generate high quality code

with very little effort on your part.

Basically the auto completion says,

'Ah yes.

The type of this variable is such and such so these are the methods you can call.'

And that's great.

It was also necessary from a performance perspective especially in 1995,

if they tried to do a dynamically typed language,

they never could have achieved the sort of performance

in the sort of time frame that they did.

And then another reason it's important is that

in order to get big business to take the language seriously,

you know, they had to sort of be able to offer the kind of safety

that you get with static typing.

If you can compile it,

it is unlikely to have a certain class of bugs at run time.

What about random features?

Well, you've got threads.

Threads are critical.

So in 1995, it was the twilight of the uniprocessor era.

There weren't a lot of MP's for sale but the writing was on the wall.

But more importantly, computing had changed from the days

when you just had a big batch computation,

you fed it into the computer,

it did what it did.

Computers were being used with microphones and speakers

and all manner of sensors

and computer programs were talking to each other on the network.

So there you have concurrency

whether or not you have real parallelism with multi-, multi-processors.

You have concurrency and you need a language that can handle that concurrency.

And many people had tried to add threading to language that didn't have them.

P-threads and so forth and they found that it was fraught with peril.

And in fact, even as early as 1995,

academics were writing papers kind of proving that it could not be done

and Hans Boehm wrote another paper a decade later.

But I think if you talk to the concurrency elite,

they will tell you it's simply impossible to add threading to a language

after the fact.

So it was very fortunate that they decided to put threading into Java from Day One.

Garbage collection eliminates all the pain, heartache and bugs

associated with manual memory management

and then exceptions, error codes had been shown to be error prone.

If you look at C programs,

people tend to ignore the error codes

and the other thing is that when you do,

you don't have seg faults.

You're way down in the execution of a program.

Something bad happens.

You have to do something, so you throw in an exception.

And those were the key features.

It turns out that what you leave out can be as important as what you put in.

James left out a bunch of things that had been assumed critical.

Exhibit A is lexical macros.

If you look at a C program, it's all about macros.

But macros have problems especially lexical macros like C's.

And that decision turned out to be a great one.

First of all, it makes all Java programs somewhat similar to one another

which means I can take my program,

give it to you and you can debug it without having to learn all of my macros.

It enables programmer portability in that way

and also it's important for two ability,

we were talking about all the IDE's and IntelliJ and Eclipse

and Net beads and so forth.

Once you have macros,

it's really hard to do auto completion.

Multiple implementation inheritance was another thing

that it was kind of ballsy to leave out

and it turned out to be a great decision in retrospect.

And finally, operator overloading.

Operator overloading isn't inherently a bad thing

but untrammeled operator overloading, as practiced in C + +, is.

I mean as soon as you start using the left shift operator to do I/O,

your program loses a lot in the way of intelligibility.

And the Oak Team just decided they didn't want to do that.

Finally, I want to discuss a potent pair of design decisions

that are often overlooked.

First of all, Java omitted support for header files.

Header files in C and C + +, are kind of a nightmare

because you have to keep them in sync with the program.

They're in separate places and then they added Javadoc.

I think Javadoc is the unsung hero in all of this.

Javadoc takes the documentation and puts it with the code.

And everyone knows that it's sort of made good documentation

a part of the Java culture from Day One.

That's very important.

But here's the other thing it did.

Once you take those two design decisions together,

you've co-located the interface declaration,

its documentation and its implementation,

they're all together in one place.

Now if you change anything,

you're almost forced to change everything else.

So things do not go out of sync.

And I think that made Java a much better,

a much more productive

and a much more bug free language to program in.

So I think those are pretty much the main things that made Java succeed.

Now we're gonna get on to the bad and the ugly parts.

And in keeping with the Western theme of today's talk,

you can see that Duke there is holding a shootin' iron

and he appears to be shootin' off his own foot.

So these are the cases where he shot off his own foot.

First of all, we have silent widening conversions

from int to float and double to long.

So basically you can have a variable of type long

and if you try to store its contents in a double,

the language will say, 'Sure. No problem.'

But it's lost information.

That should generate probably an error or at least a warning at compile time.

It should require a cast.

So these are things that are supposed to be lost less but they aren't.

And then a related one.

This is the only code in this talk

but it turns out that these

what are called compound assignment operators

have implicit narrowing casts.

If you look at this code,

it looks like the loop should iterate sixteen times, right.

We put in something with sixteen ones and while we're not zero,

we shift it to the right once.

Bang, bang, bang. Knock off all 16 bits.

You're done. Right?

No. It's an infinite loop.

Why?

'Cause actually it turns into this.

It turns out the shorts turn into ints

and you just keep putting back negative one into that variable.

So that was a mistake.

The operators double equals and unequals are reference operators.

They should be value operators.

That is, they should call equals if it is a sign.

It was a mistake to take the nice syntax

and waste it on the thing that you rarely want to do

and it's a cause of frequent bugs for beginners.

They compare strings using double equals

and then they don't know why it doesn't work.

Now here's, remember when I said there's a chink in the armor

of dynamic linking of libraries.

If you have a constant variable like 'Public Static final field library'

that field's actually copied into the client

and if you forget to recompile the client,

you don't get the new value of that.

So that was a mistake, once again.

Lots of subtle bugs.

What about constructors?

Well, default constructors are bad.

You forget all about constructors and the compiler,

in its infinite wisdom and mercy,

gives you a public constructor.

What if you didn't want a constructor?

What if it's a static utility class

or what if you didn't want anybody to construct a copy of the thing?

You wanted to keep it private.

So that was a mistake.

And invoking overridden methods from constructors should be illegal

because it's always wrong.

Here's a bunch of miscellaneous things.

Lack of unsigned int and long was a big mistake.

And worse, bytes are signed.

When do you use bytes?

Byte manipulation, packing, packets on networks,

doing graphics or whatever.

The sign extension always gets in the way.

That code is buggy.

It's error prone.

It's filled with nasty end zero XF masks.

So that was a mistake.

The switch statement is not structured.

It has fall through.

Java is the newest language not to have fixed that particular error.

There was no good reason for that.

Arrays should have overridden two strings so that when you print an array,

you don't get garbage.

That's another one that nails every CS 101 student.

Exceptions, obliterate pending exceptions.

If you have exceptions on the stack and another exception is thrown,

you lose the first one.

That's bad and it wasn't necessary.

And finally, cloneable lacks a clone method ,

that makes no sense at all

and it shouldn't even exist in the first place.

Cloneable is a waste.

If you want to be able to create a clone,

just put a method or a constructor to do so.

So in summary, the good parts are the key design decisions.

The basics of a language James and his team got right.

The bad and the ugly parts are largely confined to the details.

A market window opened up in 1995 for a new language

because people were pretty much sick of the ones

that existed at the time and Java jumped through it.

Some people have said that this was all hype and marketing.

That's not true.

Java's success was the result of the Oak Team

making all of the right design decisions.

Well, not all of the right design decisions.

Most of the right design decisions.

And if you come back at 2:20,

I'll give you a much longer talk with a lot more code

discussing how we have built on this legacy over the past decade and a half.

And where we, where we did it proud and where we dishonored it.

Thank you very much.

[applause]

Peter Chen [endtext]
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